Terra, Herald of Hope [4] [FINAL FANTASY: Commander] [Non-Foil]
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Terra, Herald of Hope [4] [FINAL FANTASY: Commander] [Non-Foil]

Terra, Herald of Hope [4] [FINAL FANTASY: Commander] [Non-Foil]

Trance — At the beginning of combat on your turn, mill two cards. Terra gains flying until end of turn.
Whenever Terra deals combat damage to a player, you may pay {2}. When you do, return target creature card with power 3 or less from your graveyard to the battlefield tapped.
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Terra, Herald of Hope [4] [FINAL FANTASY: Commander] [Non-Foil]
$3.19

Terra, Herald of Hope [4] [FINAL FANTASY: Commander] [Non-Foil]

Trance — At the beginning of combat on your turn, mill two cards. Terra gains flying until end of turn.
Whenever Terra deals combat damage to a player, you may pay {2}. When you do, return target creature card with power 3 or less from your graveyard to the battlefield tapped.

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Trance — At the beginning of combat on your turn, mill two cards. Terra gains flying until end of turn.
Whenever Terra deals combat damage to a player, you may pay {2}. When you do, return target creature card with power 3 or less from your graveyard to the battlefield tapped.
Terra, Herald of Hope [4] [FINAL FANTASY: Commander] [Non-Foil] | Face to Face Games